Raiders in my pocket

by Maxim Matyushenko


Board

0.99 usd



Solo board game. Enter the temple and steal the artifact.


A solo game of tomb-raiding and jungle exploration. Enter the temple, grab the Artifact - Golden Idol and make it back to the landing site before the angry natives and hungry jungle critters catch you!Raiders in my Pocket is a modification of Zombie in my Pocket, with a re-implemented theme and some rules variations to reinforce the new theme. Most significant of these is the special 4th time period "Storm", which triggers when you steal the Golden Idol and anger the ancient gods of the temple, starting a doomsday clock until darkness takes over... will you make it back to the plane on time?Designer of board game Gustavo Herodier.Art by Gustavo Herodier and Eddie Tjhai

Read trusted reviews from application customers

There are some spelling errors, translation errors, and bugs in this game. However, if you can get past those issues, the core game play can be very fun. You basically have random tiles handed to you that simulate going through a jungle. Your goal is to survive long enough to find an artifact and return home. It can become hard because each tile has the chance of having something bad happen to you and your resources are limited. It's a fun game to pick up and play.

Mike Brenyo

Only complaint is lack of character choice.

Joshua Long

Decent game to kill some time. One of the better in this "in my pocket" series of games.

John McGuinness

Game plays well but directions need more cleanup. I think more explanation on the storm period after picking up the idol and that the machete and the torch add to your attack bonus would give more clarity. Also on my phone, parts of the directions get cut off.

M H

This is a great implementation of the PnP tile-laying board game. There are a few spelling errors which have been pointed out to the designer. The overall interface is good, needing only the automatic placement of the first temple tile, as it can only be placed on way. Personally, I would enjoy some theme-emersing graphics for the trap and enemy encounters in lieu of the silhouettes and maybe some small scenario ideas. Aside from that, its a great little challenging game I find myself playing over and over again.

Scott Siedschlag